Hero Experience is more then a number
Now without diving too deep into the subject on this post you may have not put much thought into the fact that the hero experience can tell you much more then you think. When you start to pay attention to it you realize it’s more then just a number and it has meaning.
Pointing out the obvious
The most obvious thing people can immediately relate to is leveling. Most everyone knows you get roughly 1.8m exp per level 10 npc hit but it’s more looked at as just a number that level 10 npcs give. Your heroes experience is based on exactly what you killed and nothing more. There are no ways to cheat your heroes experience in Evony but ways to maximize it. The numbers from these charts are the basis of many hero leveling methods, understanding someones defense blindly and deceiving another player.
Hitting a level 10 npc
Everyone should have hit a level 10 by now but what we are really looking for is the hero experience and what it consists of. Now given what was killed and using the charts above you can see exactly how to calculate the experience. You’re welcome to give it a try.
- Rollinglogs – 2200 * 63 = 138,600
- Archer Towers – 3666 * 54.5 = 199,797
- Defensive Trebs – 1375 * 166 = 228,250
- Traps – 6380 * 8.75 = 55,825
- Warriors – 400k * 3.05 = 1,220,000
- Total = 1,842,472
Attacking another player
The exact same principles will come into effect when attacking or scouting another an enemy. Now given the report below we know that something was killed however not exactly what, simply because we don’t know what was sent. This is an example of a blind report which you can still however see the hero experience. I will post another article in the future about detection of defense as well as how to see if your waves are effective. If you’re comparing math with the report below you could be thinking this was a failed attack, however you don’t know what they sent do you.