Evony Attack Waves

Spam wave – 1 scout and 1 hero.  Dual purpose wave.  First lots of spam makes war reports difficult to read and for an enemies to time defenses.  Second is if someone plans to send a big hero on the attack the purpose of spam is to fill the feasting hall up so their hero cannot get captured.  Never send a good hero as a spam wave.


Breaker / wave – Typically 100-500 cavalry,cataphrax and scouts.  The purpose of these waves is to break down the enemies traps, abatis and trebuchet.  This is valuable because when there is no trabs, abatis or trebuchets the range of the battlefield is reduced from 5200 to 1700.  This means that attacking units are which range of the defender from round 1.  For more in depth view this - 


Warrior Wave – Large some of warriors send with the purpose of killing cav and phrax.  This is done to set up effective follow up waves.


Cleaner wave – A cleaner wave can vary between a small amount of archers to a full arch rainbow.  Typically it would be layered with 250 of everything and the rest archers.  All layers of fodder is simply used as a diversion while the attacking archers kill the incoming units.


Exchange Wave – This wave takes advantage of the movement of troops to get archers in position to exchange fire with the defending archers.  In order to properly take advantage of this you would want to kill fodder in front of archers.  You would typically proceed this wave with a Mech or a Cleaner wave.


Scout Bomb – Large amount of scouts send on an attack mission.  A quick and effective way to typically lower someones archer count.  Scout bombs target the unit of the highest attack value.  That means a units attack * the number of units.  In most cases this will be archers.  A common defense against scout bombs is having a large sum of units with a higher attack value.


Sword Bomb – Only perform when there are no traps,abatis or trebs and you’re trying to kill support layers to get to the archers.  While making use of your swords is good this wave is not nearly effective as pike bombs.


Pike Bomb – Only perform when there are no traps,abatis or trebs and you’re trying to kill support layers to get to the archers. This wave can be devistating if layered correctly.  Pikes are fairly fast and hit hardest among melee ground units.  They are great for clearing the way for jack or phrax hits.  The are best to be layered in Viof.  Pike bombs are anti war city and can be used just like jack attacks.  For more detail click here.

Evony Pike Bomb.


Splitter aka 49er – This attack should only be done during certain situations.  This attack is great when fighting an online defender that like to switch between ranged defense or compact defense, it is also a good attack when you’ve cleared someone and could be expecting their team mates to reinforce them.  This is basically a combination of an exchange wave and a pike bomb.  Typical layers of an attack would be 49k pike, 49k archers, 490 cav, 490 phrax and 100 scouts.  This attack is also known as a 49er.


Jack Attack / Jaq Attack – Should only be done with the defender has no traps, abatis or trebuchets.  Just one of these sets the battlefield range to 5200 when you need it at 1700.  Make sure that they have no supporting melee layers and just ranged units.  Sending just 1 scout and the rest cav will do the trick.  This works because the rule with ranged units says that it must first attack ranged then by unit from fastest to slowest.  Scouts hold position until all units are dead.  The defending archers waste an entire round shooting 1 scout while the cav rip through the archers.  Typically this point is reached by people sending cleaner waves first and then breaker waves until trap/abatis and trebs are gone.  Once this is accomplished send the jack attack.


Viof attack – Similar to the jack attack but this adds 1 catapult and 1 ballista to this.  It exploits the fact the defenders must attack ranged units first then fastest to slowest.  These attacks can kill 10-20:1 archers but adding catapults and ballistas greatly slows the attack down.  The defender must have no traps, abatis or trebuchets for this to be effective.  Use this against very large archer or ranged defenses.


Mech attack – Typical wave will consist of about 30-40% ballistas and/or catapults.  The large remaining majority of the wave will have archers, pikes or scouts with 250 of every other unit.  This attack is primarly a layer killer.  It’s like a cleaner wave but much better.  Mechs outrange even your archers so you can take massive losses against a wave like this.  For more information about Mech Waves view this – Evony Mech Waves

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3 Responses to Evony Attack Waves

  1. IrishMutt says:

    Hey is there anyway you can give me an example of a Exchange wave?

  2. Killerbandi says:

    Meat Cleaver/Devil Cleaver – used for taking out meat . hits cav phract 1st / pike- sword 2nd / sword- warr 3rd / warr – arch 4th (check on dx calc b4 u send) defend by moving out cavs/phracts/pike and adding extra sword (kills about 40k per hit)

    2222 work warr scout pike sw
    66666 arch
    1111cavs phract
    jaq – used against citys with only arch and towers left ( no traps or abatis) defended by…. archers + 1 of each meat + 1 trap or abatis

    99997k cav
    1 arch ballis pults
    cav smack – used for smack out arch atc or compact def citys /use same rules as jaq and same defence as jaq

    99k cav
    1k scouts
    sword smack for meat clearing

    99500 swords
    100 work war pike scout arch

    pike smack

    99500 pike
    100 work war sw scout arch

    war smack- only used to clear logs and trebs and possibly cavs

    99500 war

    swords 100 work sw pike scout arch
    cav killer

    44k arch
    50k ballis
    5k rams
    20k pults
    1k each melee
    tradefire on archers – used wen there is very little or no meat left ie use cleavers to clever meat then tradefire to kill arch

    99k arch 1k cav
    tradefire for mechs – for wen someone goes into mech defence/ defence – close gates

    99kscouts 1k cav
    ——————————————— Perfect smack – adapted phract smack

    1 scout 1 arch 27984 cav 97012 phracts 1 ballista 1 pult will take out 2.2 mil arch 15k ballis 35k trans 1k pult rams

    << 991 on Walls Only
    Scout Tradefire or Mech Def Killer
    99,000 Scouts
    100 work/war/pike/sword/scout/arch/cav
    Cav Smack
    99,000 Cavs
    1,000 Scout (+1,000 Arch for greater effect)
    Phract Smack
    99,000 Phract
    250 Cavs
    250 Scout
    250 Arch (for greater effect)
    Basic Mech Wave
    25,000 Balls
    1,000 Rams
    10,000 Pults
    58,000 Archers
    1,000 work/war/pike/sword/scout/trans
    BIG Mech Wave (ensigna)
    60,000 Balls
    1,000 Rams
    40,000 Pults
    18,000 Archers
    1,000 work/war/pike/sword/scout/trans
    Heavy Balls Mech Wave to target lots of Warriors
    Heavy Pults Meech Wave to target lots of Pults/Swords in City
    RAM Hit
    99,000 Rams
    100 work/war/pike/sword/scout/arch/balls/pults/trans
    (NO – NO horses!)
    Cav JAQ
    99,000 Cavs
    100 scout/arch/balls/pult
    Phract JAQ
    99,000 Phracts
    100 scout/cav/arch/balls/pult
    Fodder Smacks for Horses
    99,500 sword or warrior or pike
    100 work/war/sword/pike/scout/arch (less the main Fodder!)
    [2/25/2012 5:55:25 AM] Regrett/Rhage: http://ww.evonyurl.com/b1lk1r

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